<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
	<string id="Clear">
		<text>Clear</text>
	</string>
	<string id="Cloudy">
		<text>Cloudy</text>
	</string>
	<string id="Default">
		<text>Medium</text>
	</string>
	<string id="Extreme">
		<text>Maximum</text>
	</string>
	<string id="High">
		<text>High</text>
	</string>
	<string id="Low">
		<text>Low</text>
	</string>
	<string id="Minimum">
		<text>Minimum</text>
	</string>
	<string id="Night">
		<text>Night</text>
	</string>
	<string id="Rain">
		<text>Rain</text>
	</string>
	<string id="game type">
		<text>GAME TYPE</text>
	</string>
	<string id="gd_master">
		<text>Master</text>
	</string>
	<string id="gd_novice">
		<text>Novice</text>
	</string>
	<string id="gd_stalker">
		<text>Stalker</text>
	</string>
	<string id="gd_veteran">
		<text>Veteran</text>
	</string>
	<string id="icon">
		<text>ICONS</text>
	</string>
	<string id="map">
		<text>MAP</text>
	</string>
	<string id="mm_mp_allowvoting">
		<text>Allow voting</text>
	</string>
	<string id="mm_mp_anomalytime">
		<text>Anomaly time (min)</text>
	</string>
	<string id="mm_mp_artefactcapture">
		<text>Artifact capture</text>
	</string>
	<string id="mm_mp_artefdelay">
		<text>Artifact delay (sec)</text>
	</string>
	<string id="mm_mp_artefnum">
		<text>Number of artifacts</text>
	</string>
	<string id="mm_mp_artefstay">
		<text>Artifact life (min)</text>
	</string>
	<string id="mm_mp_autoteambalance">
		<text>Team autobalance</text>
	</string>
	<string id="mm_mp_autoteamswap">
		<text>Auto team-swap</text>
	</string>
	<string id="mm_mp_avail_maps">
		<text>AVAILABLE MAPS</text>
	</string>
	<string id="mm_mp_cancel">
		<text>Cancel</text>
	</string>
	<string id="mm_mp_cd_key">
		<text>CD-Key</text>
	</string>
	<string id="mm_mp_check_cdkey">
		<text>check CD-Key</text>
	</string>
	<string id="mm_mp_client">
		<text>Client</text>
	</string>
	<string id="mm_mp_create">
		<text>Create</text>
	</string>
	<string id="mm_mp_damageblock">
		<text>Invulnerability (sec)</text>
	</string>
	<string id="mm_mp_damageblockindicator">
		<text>Invulnerability indicator</text>
	</string>
	<string id="mm_mp_deaths">
		<text>Deaths</text>
	</string>
	<string id="mm_mp_dedicated">
		<text>Dedicated</text>
	</string>
	<string id="mm_mp_empty">
		<text>Empty</text>
	</string>
	<string id="mm_mp_filters">
		<text>Filters</text>
	</string>
	<string id="mm_mp_forcerespawn">
		<text>Forced respawn (s)</text>
	</string>
	<string id="mm_mp_fraglimit">
		<text>Frag limit</text>
	</string>
	<string id="mm_mp_frags">
		<text>Frags</text>
	</string>
	<string id="mm_mp_freezetime">
		<text>Freeze time</text>
	</string>
	<string id="mm_mp_friendlyfire">
		<text>Friendly fire</text>
	</string>
	<string id="mm_mp_friendlyindicators">
		<text>Friendly indicators</text>
	</string>
	<string id="mm_mp_friendlynames">
		<text>Friendly names</text>
	</string>
	<string id="mm_mp_full">
		<text>Full</text>
	</string>
	<string id="mm_mp_gamemode">
		<text>Mode</text>
	</string>
	<string id="mm_mp_host_port">
		<text>IP/host:port</text>
	</string>
	<string id="mm_mp_internet">
		<text>Internet</text>
	</string>
	<string id="mm_mp_join">
		<text>Join</text>
	</string>
	<string id="mm_mp_lan">
		<text>LAN</text>
	</string>
	<string id="mm_mp_listenservers">
		<text>Listen</text>
	</string>
	<string id="mm_mp_mapratation">
		<text>Map list</text>
	</string>
	<string id="mm_mp_maxplayers">
		<text>Max players</text>
	</string>
	<string id="mm_mp_network_connection">
		<text>Network connection</text>
	</string>
	<string id="mm_mp_noanomalies">
		<text>No anomalies</text>
	</string>
	<string id="mm_mp_options">
		<text>Options</text>
	</string>
	<string id="mm_mp_password">
		<text>Password</text>
	</string>
	<string id="mm_mp_player_name">
		<text>Player name:</text>
	</string>
	<string id="mm_mp_players">
		<text>Players</text>
	</string>
	<string id="mm_mp_publicserver">
		<text>Public server</text>
	</string>
	<string id="mm_mp_quickrefresh">
		<text>Quick refresh</text>
	</string>
	<string id="mm_mp_rateofchange">
		<text>Change coefficient</text>
	</string>
	<string id="mm_mp_refresh">
		<text>Refresh all</text>
	</string>
	<string id="mm_mp_reinforcement">
		<text>Reinforcements (s)</text>
	</string>
	<string id="mm_mp_respawnoptions">
		<text>Respawn options</text>
	</string>
	<string id="mm_mp_sel_maps">
		<text>SELECTED MAPS</text>
	</string>
	<string id="mm_mp_server">
		<text>Server</text>
	</string>
	<string id="mm_mp_server_list">
		<text>Server list</text>
	</string>
	<string id="mm_mp_server_prop">
		<text>Server properties</text>
	</string>
	<string id="mm_mp_serverinfo">
		<text>Server info</text>
	</string>
	<string id="mm_mp_serverlist">
		<text>Server</text>
	</string>
	<string id="mm_mp_servername">
		<text>Server name</text>
	</string>
	<string id="mm_mp_serversettings">
		<text>Server settings</text>
	</string>
	<string id="mm_mp_spectator">
		<text>Spectator</text>
	</string>
	<string id="mm_mp_spectator_firsteye">
		<text>First person</text>
	</string>
	<string id="mm_mp_spectator_freefly">
		<text>Free camera</text>
	</string>
	<string id="mm_mp_spectator_freelook">
		<text>Free-locked</text>
	</string>
	<string id="mm_mp_spectator_lookat">
		<text>Third person</text>
	</string>
	<string id="mm_mp_spectator_options">
		<text>Spectator settings</text>
	</string>
	<string id="mm_mp_spectator_teamonly">
		<text>Team only</text>
	</string>
	<string id="mm_mp_startweather">
		<text>Starting weather</text>
	</string>
	<string id="mm_mp_timelimit">
		<text>Time limit (min)</text>
	</string>
	<string id="mm_mp_warmuptime">
		<text>Warmup (sec)</text>
	</string>
	<string id="mm_mp_weatheroptions">
		<text>Weather options</text>
	</string>
	<string id="mm_mp_withoutfriendlyfire">
		<text>No friendly fire</text>
	</string>
	<string id="mm_mp_withoutpassword">
		<text>No password</text>
	</string>
	<string id="mm_mp_withoutpunkbuster">
		<text>No PunkBuster</text>
	</string>
	<string id="mm_mp_withpassword">
		<text>Use password</text>
	</string>
	<string id="mp_agroprom">
		<text>Agroprom factory</text>
	</string>
	<string id="mp_atp">
		<text>Vehicle station</text>
	</string>
	<string id="mp_bath">
		<text>Experimental pool</text>
	</string>
	<string id="mp_darkvalley">
		<text>Dark Valley</text>
	</string>
	<string id="mp_factory">
		<text>Yantar factory</text>
	</string>
	<string id="mp_lost_village">
		<text>Desolated village</text>
	</string>
	<string id="mp_military_1">
		<text>Military warehouses</text>
	</string>
	<string id="mp_pool">
		<text>Pool</text>
	</string>
	<string id="mp_railroad">
		<text>Railway station</text>
	</string>
	<string id="mp_rostok">
		<text>Rostok factory</text>
	</string>
	<string id="mp_workshop">
		<text>Deserted factory</text>
	</string>
	<string id="ping">
		<text>PING</text>
	</string>
	<string id="players">
		<text>PLAYERS</text>
	</string>
	<string id="renderer_r1">
		<text>Static lighting</text>
	</string>
	<string id="renderer_r2">
		<text>Full dynamic lighting</text>
	</string>
	<string id="renderer_r2.5">
		<text>Enhanced full dynamic lighting</text>
	</string>
	<string id="renderer_r2a">
		<text>Objects dynamic lighting</text>
	</string>
	<string id="renderer_r3">
		<text>Enhan. full dyn. lighting (DX10)</text>
	</string>
	<string id="renderer_gl">
		<text>Enhan. full dyn. lighting (OGL)</text>
	</string>
	<string id="server name">
		<text>SERVER NAME</text>
	</string>
	<string id="st_artefacthunt">
		<text>Artifact hunt</text>
	</string>
	<string id="st_deathmatch">
		<text>Free for all</text>
	</string>
	<string id="st_mp_gsfilter">
		<text>Filter:</text>
	</string>
	<string id="st_rank_experienced">
		<text>Experienced</text>
	</string>
	<string id="st_rank_legend">
		<text>Legendary stalker</text>
	</string>
	<string id="st_rank_novice">
		<text>Novice</text>
	</string>
	<string id="st_rank_professional">
		<text>Professional</text>
	</string>
	<string id="st_rank_veteran">
		<text>Veteran</text>
	</string>
	<string id="st_team_deathmatch">
		<text>Team play</text>
	</string>
	<string id="ui_mm_60_hz">
		<text>Frequency 60Hz</text>
	</string>
	<string id="ui_mm_action">
		<text>action</text>
	</string>
	<string id="ui_mm_advanced">
		<text>Advanced</text>
	</string>
	<string id="ui_mm_alternative">
		<text>Alternative</text>
	</string>
	<string id="ui_mm_anisotropic">
		<text>Anisotropic filtering</text>
	</string>
	<string id="ui_mm_apply">
		<text>Use</text>
	</string>
	<string id="ui_mm_back">
		<text>Back</text>
	</string>
	<string id="ui_mm_blood">
		<text>Blood</text>
	</string>
	<string id="ui_mm_brightness">
		<text>Brightness</text>
	</string>
	<string id="ui_mm_cancel">
		<text>Cancel</text>
	</string>
	<string id="ui_mm_check_updates">
		<text>Game updates</text>
	</string>
	<string id="ui_mm_contrast">
		<text>Contrast</text>
	</string>
	<string id="ui_mm_controls">
		<text>Controls</text>
	</string>
	<string id="ui_mm_credits">
		<text>Credits</text>
	</string>
	<string id="ui_mm_crosshair_distance">
		<text>Crosshair target distance</text>
	</string>
	<string id="ui_mm_default">
		<text>Default</text>
	</string>
	<string id="ui_mm_delete">
		<text>Delete</text>
	</string>
	<string id="ui_mm_delete_existing_file_q">
		<text>You really want to delete file?</text>
	</string>
	<string id="ui_mm_detail_density">
		<text>Grass detail density</text>
	</string>
	<string id="ui_mm_difficulty">
		<text>Difficulty</text>
	</string>
	<string id="ui_mm_disconnect">
		<text>Disconnect</text>
	</string>
	<string id="ui_mm_disconnect_message">
		<text>Are you sure you want to disconnect?</text>
	</string>
	<string id="ui_mm_dof">
		<text>Depth of field</text>
	</string>
	<string id="ui_mm_dyn_crosshair">
		<text>Dynamic crosshair</text>
	</string>
	<string id="ui_mm_dynamic_music">
		<text>Dynamic music</text>
	</string>
	<string id="ui_mm_eax">
		<text>EAX</text>
	</string>
	<string id="ui_mm_fullscreen">
		<text>Full screen</text>
	</string>
	<string id="ui_mm_gameplay">
		<text>Game</text>
	</string>
	<string id="ui_mm_gamma">
		<text>Gamma</text>
	</string>
	<string id="ui_mm_geometry_lod">
		<text>Object detail</text>
	</string>
	<string id="ui_mm_invert_mouse">
		<text>Invert mouse</text>
	</string>
	<string id="ui_mm_key">
		<text>button</text>
	</string>
	<string id="ui_mm_keyboard_setup">
		<text>Keyboard setup</text>
	</string>
	<string id="ui_mm_last_save">
		<text>Last save</text>
	</string>
	<string id="ui_mm_light_distance">
		<text>Lighting distance</text>
	</string>
	<string id="ui_mm_load">
		<text>Load</text>
	</string>
	<string id="ui_mm_load_game">
		<text>Load game</text>
	</string>
	<string id="ui_mm_master">
		<text>Master</text>
	</string>
	<string id="ui_mm_master_volume">
		<text>SFX Volume</text>
	</string>
	<string id="ui_mm_mouse_sense">
		<text>Mouse sensitivity</text>
	</string>
	<string id="ui_mm_multiplayer">
		<text>NETWORK GAME</text>
	</string>
	<string id="ui_mm_multiplayer_n">
		<text>Network game</text>
	</string>
	<string id="ui_mm_music_volume">
		<text>Music volume</text>
	</string>
	<string id="ui_mm_need_restart">
		<text>Changes will take effect only after game restart</text>
	</string>
	<string id="ui_mm_newgame">
		<text>New game</text>
	</string>
	<string id="ui_mm_novice">
		<text>Novice</text>
	</string>
	<string id="ui_mm_npc_torch">
		<text>NPC flashlights</text>
	</string>
	<string id="ui_mm_options">
		<text>OPTIONS</text>
	</string>
	<string id="ui_mm_options_n">
		<text>Options</text>
	</string>
	<string id="ui_mm_particles_distance">
		<text>Particle distance</text>
	</string>
	<string id="ui_mm_quality_presets">
		<text>Quality settings</text>
	</string>
	<string id="ui_mm_quit2windows">
		<text>Exit to Windows</text>
	</string>
	<string id="ui_mm_quit_game">
		<text>Quit game</text>
	</string>
	<string id="ui_mm_quit_game_message">
		<text>Are you sure you want to quit the game?</text>
	</string>
	<string id="ui_mm_quit_windows_message">
		<text>Are you sure you want to exit to Windows?</text>
	</string>
	<string id="ui_mm_r1_no_detail_textures">
		<text>Disable detail textures</text>
	</string>
	<string id="ui_mm_r2_detail_bump">
		<text>Detail bump</text>
	</string>
	<string id="ui_mm_r2_steep_parallax">
		<text>Steep parallax</text>
	</string>
	<string id="ui_mm_r2_sun">
		<text>Sun shadow</text>
	</string>
	<string id="ui_mm_r2_sun_details">
		<text>Grass shadow</text>
	</string>
	<string id="ui_mm_r2_sun_quality">
		<text>Sun quality</text>
	</string>
	<string id="ui_mm_r3_dynamic_wet_surfaces">
		<text>Wet surfaces</text>
	</string>
	<string id="ui_mm_r3_volumetric_smoke">
		<text>Volumetric smoke</text>
	</string>
	<string id="ui_mm_render_2">
		<text>Render 2</text>
	</string>
	<string id="ui_mm_renderer">
		<text>Render</text>
	</string>
	<string id="ui_mm_resolution">
		<text>Resolution</text>
	</string>
	<string id="ui_mm_return_game">
		<text>Return to game</text>
	</string>
	<string id="ui_mm_save">
		<text>Save</text>
	</string>
	<string id="ui_mm_save_game">
		<text>Save game</text>
	</string>
	<string id="ui_mm_show_crosshair">
		<text>Show crosshair</text>
	</string>
	<string id="ui_mm_show_weapon">
		<text>Show weapon</text>
	</string>
	<string id="ui_mm_simply">
		<text>Basic</text>
	</string>
	<string id="ui_mm_snd_device">
		<text>Sound device</text>
	</string>
	<string id="ui_mm_soft_particles">
		<text>Soft particles</text>
	</string>
	<string id="ui_mm_soft_water">
		<text>Soft water</text>
	</string>
	<string id="ui_mm_sound">
		<text>Sound</text>
	</string>
	<string id="ui_mm_sound_quality">
		<text>Sound quality</text>
	</string>
	<string id="ui_mm_ssao">
		<text>SSAO</text>
	</string>
	<string id="ui_mm_stalker">
		<text>Stalker</text>
	</string>
	<string id="ui_mm_sun_quality">
		<text>Shadow quality</text>
	</string>
	<string id="ui_mm_sun_shafts">
		<text>Sun rays</text>
	</string>
	<string id="ui_mm_supersample">
		<text>Antialiasing</text>
	</string>
	<string id="ui_mm_switch_torch">
		<text>AI uses flashlights</text>
	</string>
	<string id="ui_mm_texture_quality">
		<text>Texture detail</text>
	</string>
	<string id="ui_mm_tips">
		<text>NPC identification</text>
	</string>
	<string id="ui_mm_veteran">
		<text>Veteran</text>
	</string>
	<string id="ui_mm_video">
		<text>Video</text>
	</string>
	<string id="ui_mm_vis_distance">
		<text>Vision distance</text>
	</string>
	<string id="ui_mm_volumetric_light">
		<text>Volumetric light</text>
	</string>
	<string id="ui_mm_vsync">
		<text>Vertical sync</text>
	</string>
	<string id="ui_st_last_set">
		<text>Last loadout</text>
	</string>
	<string id="ui_st_preset1">
		<text>Loadout 1</text>
	</string>
	<string id="ui_st_preset2">
		<text>Loadout 2</text>
	</string>
	<string id="ui_st_preset3">
		<text>Loadout 3</text>
	</string>
	<string id="ui_st_reset">
		<text>Reset</text>
	</string>
	<string id="ui_st_sell_all">
		<text>Sell all</text>
	</string>
	<string id="version">
		<text>Version</text>
	</string>
	<string id="ui_mm_r3_DX10_1">
		<text>Use DX10.1</text>
	</string>
	<string id="ui_mm_r3_gbuffer_opt">
		<text>Optimize buffer geometry</text>
	</string>
	<string id="ui_mm_r3_MSAA">
		<text>Full-screen antialiasing</text>
	</string>
	<string id="st_capture_the_artefact">
		<text>Artifact capture</text>
	</string>
	<string id="mm_mp_artret_time">
		<text>Artifact returned (s.)</text>
	</string>
	<string id="mm_mp_actret_time">
		<text>Return by activation</text>
	</string>
</string_table>
